The conversion of strategic requirements into an executable framework is the first step in the UX design process. Several UX research outputs, such as user personas, user stories, journey maps, surveys, and the existing environment, must be taken into account for this step. Here, user stories are very crucial since they serve as the foundation for the roadmap that serves as the basis for preliminary designs.
Early alignment and low-cost iteration are possible with the aid of sketches and other fast prototyping techniques.Before visualizing the experience at a higher fidelity, the purpose of sketching is to bring stakeholders to agreement on the fundamental solution components, such as the UX architecture, information architecture, user flows, and screen archetypes.
Physical and digital whiteboards are often used during sketching to simplify collaboration and avoid feeling “locked in” to early ideas simply because of the time invested to articulate them.
When compared to even five years ago, the speed of UX wire-framing has significantly increased because to contemporary tools like XD and Figma. This enables teams to iterate on real-world experiences and produce more useable solutions by enabling testing of higher-fidelity prototypes sooner in the design process than ever before.
Wireframes are used to visualize sketches and user flows within real context. As ideas are tested and refined, interactive prototypes are often created to examine the full experience.
Before adding interactivity to produce working, high-fidelity prototypes, UI designers transform wireframes into mockups that mimic the aesthetics of the finished product.
It is now time to shift gears into execution after working through the entire UX design process and producing a useful set of Hi-Fi Design. Implementation for the majority of UX design projects entails creating all the copy, graphics, and code necessary for the in-person experience.
We’ve put testing at step six in this UX workflow, but ultimately, designers begin testing from the very beginning.
They might not always test with participants, but designers will constantly experiment to validate ideas and concepts.
But the most critical testing happens once design teams have working prototypes. Late usability testing with end-users produces meaningful feedback for designers to make changes, test, and iterate until the product is error-free and working as intended.